Awesome Yet Practical

Date: 8/30/2019

By Gadg8eer

I was a pro-gamer ad so was my opponent. She and I had tied for the first challenge since I felt I won too slightly to just take that from her. The games were as much real as video, this was vague but as if in the New 20’s and there was VR and Augmented Reality involved. We ran to the next challenge, and two prizes awaited. She received a General Electric appliance stylized like both the 1950’s and the 1990’s... beige plastic but shaped like an Art Deco building. It was no primitive thing, though! A smart appliance, to the point where it actually had some sort of opinion about the old plumbing fixtures in the washroom across the hall from it. The design had no cameras in it. No microphones. Not even speakers. The colored emotions we could see around them are how we could tell if they were comfortable. The aesthetic was interesting for one other reason. Games were fun and still used cool tricks. Hologram light beams. Matte black plastic with glowy bits. Still, it was also more subtle in a way... I knew the game devices were here, but didn’t actually see them. I saw the things that games brought to us. I assume I was wearing some sort of goggles but they were so light and comfortable that I didn’t feel them. These weren’t contact lenses on my eyes. These weren’t glasses resting on the bridge of my nose. This wasn’t VR, I knew VR in the dream and it didn’t look this real on purpose. VR was cartoonish on purpose. So you knew it was VR. We’d realized it mattered.